Arethusa Fresh Water Nymph||FW-Everlasting Deities||{KOED-HyB-LY} (M)



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Age: 37
Sign: Capricorn

Country: Greece
Signup Date: March 30, 2015

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11/07/2015 

Arethusa's Water Bending Class(Basics)
Category: Uncategorized






Waterbending's strength is its great versatility. Rather than supporting a separate set of offensive methods, waterbending employs defensive techniques that can be transformed into attacks and counters - defense into offense. Instead of simply deflecting an attack, waterbending's defensive maneuvers focus on control, achieved through turning an opponent's own strength against them, rather than directly harming the opponent.


Types of Water bending to be taught to in the basics class

Streaming the water:  it is a move that draws water from a source that waterbenders move around their bodies. This move is thought to be used for basic training so that beginning waterbenders can get a "feel" for water, but it is in reality a useful move performed by waterbenders of every skill level.

Water bullet: The water bullet is a move where a waterbender bends a large amount of water and sends it in a forceful blow toward their target. It is similar to a water jet, but it is more for a quick use since the jet takes more concentration. It is basic yet useful because it takes little time to perform and has a significant effect on the target.

Water cloak: A waterbender can use their water as a form of armor with tentacle-like arms. The bender can use these arms to grab objects or enemies, whip enemies, blast enemies with water, and freeze them. If a waterbender has less water available, he or she can simply form the arms instead of the entire cloak

Water filtering: When working in concert with an earthbender, a waterbender can purify polluted water. The waterbender suspends the polluted water in the air while the earthbender removes the pollutants.

Water jet: High pressure jets can be used to force opponents back or even blast clean through a target if focused enough. Water jets are primarily used if the user has the intent of severely hurting their opponents. 

Water knife: The ability to shape water into a super-sharp edge or point for a split-second, enabling a waterbender to cut through metal, wood and stone

Water wall/water shield: Water can be molded into a variety of shapes and can be used to deflect an attack, trap opponents in a viscous body, reshaped and propelled at attackers before they can recover, or solidified into a shield of ice. This diversity and ability to swiftly change to suit the situation is what makes the waterbender's defense so adaptable. Although usually protective, the shield needs some type of compression or else it will not be effective.

Water whip: The water whip is a commonly used move that involves creating a lashing tendril of water to swipe at an opponent. The shape, size, and length are all determined by a waterbender's control, and more powerful benders can create larger whips, or ones of greater finesse. The whip can be sharpened into a blade that can slice through metal with relative ease.


(If you wish to take one of my classes we can set up a story line)

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