Lumina Moldovan

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Female
89 years old
Abilene, Texas
United States - 00000
Last Login: May 28 2022

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Full name: Lumina Moldovan type: gypsy witch/cursed immortal Description: Lumina was born in Romania, where abouts is unknown due to her family being part of the last few groups of traveling Gypsies. Lumina travelled with their family, they were not allowed to attend school, so they finished their education via the adult Romani community. As she grew up in this life, she was taught the family traits of fortune telling. When she reached the age of 18, a man or demon came to visit her in her wagon. As she was reading his fortune she was soon cursed. He wanted her powers of divinantion to use to bring about his powers to full affect to one day over throw even the devil himself. To keep the 18 year old he place his mark upon her, marking her neck to keep her in line. This brand made it where she was unable to raise a hand against him. She found herself no longer aging keeping her in the body forever in an 18 year old woman. She soon clashed with an older man named Andrew who seem to rile her up to no ends. This man was hateful....evil to the core. She didn't know when things truely changed between them, they tried to fight it but things kept growing, the little boughts of fighting in public seem to fire passions within them. When the demon fell his mark still stayed upon her flesh slowly poisoning her but Andrew vowed to one day remove it. They ran from the ruins of the castle together and found themselves infront of a kingdom known for taking in those who have no where else to go. It was another demon kingdom which made Andrew always curl his lip at. The queen was different than most demons they encounter which slowly grew on her. Lumina set up in the back of the Romanuv, the pagan church of the kingdom. Andrew took on the priest position. It made things interesting for them but right now it appears they found a home.... Attributes and abilities: Spell Casting: Spells are a series of words that, when said correctly in a certain order, alter the fabric of reality to varying extents. It is a ritual intended to produce a magical effect. Dark Arts: User can utilize the Dark Art: a form of magic typically used for selfish, self-serving and/or nefarious purposes. Though it is not necessarily "evil" magic per se, dark arts tend to focus toward destruction, harming, cursing and otherwise complicating the lives of other people while advancing the users own state. Users often reject societal convention and the status quo, which some suggest is in a search for spiritual freedom. As a part of this, they embrace magical techniques and practices that would traditionally be viewed as taboo and are generally willing to go farther than most would even consider if it serves their ends. Mediumship: User can view ghosts/spirits of deceased and communicate with them, even if they have possessed inanimate objects/subjects/people. They are able to repel and run spirits away from an area, compel to employ an armada of ghosts, and may even view a visual conception of a spirit world in a trance if desired. Mysticism: User can utilize Mysticism: an untainted form of magic that can be used in many different ways such as creating, manipulating and/or mimicking objects, spirits and powers. Mysticism is often a result of an immediate spiritual intuition of truths transcending ordinary understanding, or of a direct, intimate union of the soul with primal forces of Creation through contemplation or ecstasy. Many users have supernatural patrons and access to magical objects. Cartomancy: User can use cartomancy, the use of normal deck of cards or tarot cards to gain insight into the past, current and possible future situations of the subject. Divination: User can employ divination, a method of reading the future, the present and the past and/or provide help to a problem at hand by using an occultic, standardized process or ritual. Divination can be achieved by communicating with the supernatural (i.e. gods, demons, spirits, nymphs) or just by reading certain patterns. Qualities: Skill sets and powers: Scrying - reading the future or obtain spiritual visions through translucent or luminescent objects. Sub-methods include crystallomancy/crystal gazing and pyromancy/fire reading Crystallomancy - form of divination in which the user uses crystals for divination Cartomancy is fortune-telling or divination using a deck of cards. Forms of cartomancy appeared soon after playing cards were first introduced into Europe in the 14th century.[1] Practitioners of cartomancy are generally known as cartomancers, card readers, or simply readers. ANIMAL TRAINER Horse-trading has long been a Gypsy affinity and a way of life. The horse has always been an important economic factor in the life of the Gypsy. The skills of the Gypsy in tending and curing the illnesses of horses have served them well for centuries. Often they would trade a good horse for a less healthy one, collecting needed money for the difference. By caring for these sick horses and putting them into good condition, they are later able to sell them for a higher price than the price originally paid. Gypsies make a specialty of attending horse fairs as they are major occasions in their lives. They are adept at pointing out advantages in their own horses, while pointing out the disadvantages of those horses they are interested in buying. Next to the horse the animal the Gypsies have shown great interest in is the bear. Gypsies have traditionally found work as bear leaders, men/women who could train bears for entertainment purposes. It is not uncommon to see a Gypsy leading a dancing bear through the streets and collecting coins from amused passersby. Storytellers/dancer: Gypsies are also noted as entertainers, especially as musicians and dancers. The instruments traditionally preferred by Gypsy musicians have been the guitar, the lute, percussion instruments such as the cymbalom and drums. The cello and violin are also favored. Other instruments are zills, hand cymbals worn on the fingers, accordion, and panpipes and flutes. The Gypsy skill at improvisation is well known. There is another type of music that is authentically Gypsy, a highly rhythmic progression of tones in which few or no instruments are used. The dominant sound is often that of clapping hands. This stirring music and dance, performed by proud men and women stamping their feet and snapping their fingers with awesome intensity and passion, is largely associated with the Gitanos tribe. Gypsy women are also noted for the fluid grace of their dances and the haunting sensuality of the way they move across the floor to viola and drum. Many Gypsy women are highly paid by the gaje to dance for them in taverns. This is done sometimes, but with the Gypsy men attentive at all times for any defilement at the touch of gaje hands. Drawbacks and weaknesses: To correctly cast spells, the spell-caster may need to use special artifacts such as spell books, herbs, and talismans. Low-level users may be limited only to spell books. Low-level users could also be limited on how many spells they can cast. Incorrect pronunciation a spell may have negative effects (such as the spell being thrown back at the user, or producing a different effect than expected). May require mana in order to power the spells. Untrained novices can easily misuse a spell creating unpredictable results. Useless against people with Spell Negation. Certain spells may only work for as long as the caster is alive. Can be highly addictive and leave the user susceptible to negative influences. Magic used by other users can overwhelm the user. Reality Warping could work against mysticism. Soul Absorption works against this power. All methods take time and space for the ritual. The user may require supernatural aid to correctly predict the future. No one can confirm if the prediction is true or false. Most methods need specific items (i.e. bibliomancy requires a book while I Ching requires many things). Combat: (8 years of combat rp fighting)

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