Irma Lair: Water Guardian(WITCH|New Avengers)

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Irma Lair is a fictional character in comic book W.I.T.C.H. and the television series of the same name. She is one of the five teenage girls who are chosen to be the new Guardians of Kandrakar. Their mission is to protect Kandrakar, the center of the universe, and the other planets from evil. Irma is a 13 year old teen, who is in eighth grade in season 1, and ninth grade in season 2 at the Sheffield Institute. She has light-brown, slightly wavy hair and greenish-blue eyes. her birthday is March 13, and her sign is Pisces. She is voiced by Candi Milo. As the Guardian of Water, Irma controls water as well as having other advanced powers. Her theme color is turquoise and her symbol is a blue wave crest. Irma is a spunky, cheerful, optimistic, and humorous person. Compared to the other members of W.I.T.C.H., she is the cockiest member of the team and she often appears to be the least serious as she is known to crack jokes about almost anyone she comes in contact with. Despite her tendency to joke around when faced with a problem, she is a kindhearted person who cares about those she has relationships with. She can often be seen using her powers for personal gain. Irma can be a bit squeamish at times, and fainted when she saw Mrs. Rudolph in her true Meridian form the first time. When necessary, she exhibits leadership qualities. Irma almost always wants to be center stage, and, depending on the person, can or can't hold grudges for long. She also has a big appetite, revealed by the time she devours all of Mrs. Rudolph's cookies without a care for them possibly being poisoned, unlike the other more cautious Guardians. Irma can be seen as the biggest flirt and boy expert of the group. She only told one person about being the water guardian — Stephen. Irma loves music, her idol is Karmilla and in the TV Show, she runs K-Ship at Sheffield Institute. Irma has the elemental ability to control and manipulate the element of Water and all of its three forms whether liquid, solid, or gas. She eventually starts controlling and manipulating bodies of liquid water to stop rushing water or create shapes like swords and can create a bubble of water filled with air to travel underwater. She can also control and manipulate the liquid water in the clouds to make it rain and control water pressure allowing water under her control to grab objects or even slice through metal, rock, steel, iron, and leather with ease. In the animated series she can create water out of thin air, possibly from the water vapour in the air, and attacks mostly with blasts of liquid water that she creates from her hands. Irma also has the ability to manipulate the magical energy of water, which is manifested in the form of rays of turquoise. She can also use water for cutting objects and hold them by increasing water pressure. Later when the Guardians powers are fueled by the mystical energy used to create the Veil, they begin manifesting new, stronger powers and abilities. Irma gains the power and ability of mind control, able to influence and control people's actions, such as making her father go easy on her to avoid grounding or breaking another free from outside mind control. She cannot override the effects of the Horn of Hypnos or Nerissa's enthrallment spell, but when the power of those things weaken she is able to break it. Irma also displays more control with her power over water able to freeze and evaporate it at will, dehydrating, AKA sucking the water out of beings, and creating a gigantic version of herself out of pure liquid water using herself as a nexus of this watery giant. When she becomes one with the water dragon in "Z is for Zenith", she changes into a pure liquid water-like being. Irma's newest power is known as Scrying, the ability to foresee her present and future in various fluids and in lucid dreams. The following is a list of powers, abilities, and other talents that Irma possesses: Water Powers: Hydrokinesis: She has the ability to manipulate, control and creation of water out of thin air (in the cartoon and by the "New Power" comic arc). Hydrogenesis: Irma can create water from her own power, generating it out of nothing Water solidification: She can solidify water to grab object. Water Constructs: She can create various makeshift weapons such as swords, daggers, shields, barriers, and create animals such as snakes, tentacles, and birds to attack or defend Water Walking: She can walk on water. Force-Field Generation: She can create force fields using water. Pressure Manipulation: She can alter the pressure of water to slice through objects. Water propulsion: She can propel herself out from a mass of water. Rain Manipulation: She can control and summon rain such as light or heavy downpours. Cloud Creation: She can form clouds out of water molecules. Fog Generation: She can create thick fog, control steam. Cloud Generation/Steam Manipulation: She can create thick clouds of steam for cover. Tidal Wave Generation: She can create massive tidal waves, whirlpools, rainstorms, downpours, floods, tsunamis at will. Bodily Fluid Manipulation: She can control the fluids in person's body; controlling and manipulating the person against his or her will for puppet purposes. Body Temperature Manipulation: She can raise bodily temperature. Chlorokinesis: She can control plant life by controlling the water inside. Water Mimicry: Literally become a being of pure liquid water Cryokinesis: She can create, control and manipulate ice, snow and hail at will Hydro-Thermokinesis: She can super-heat and boil water and all other liquids to scalding temperatures. Aquatic Respiration: She can breathe underwater. Hydromancy: She can see vivid visions or scenes through water. Besides controlling water, the Guardian also has the ability of: Telepathic Mind Control Flight (animated series) Glamouring (In other words, becoming older) Teleportation Invisibility as seen in W.I.T.C.H comics issue # 26 Use enhanced intuition Change the physical appearance of herself and others Scrying Powers: Foresee the future in various fluids and in lucid dreams Embodiment: create physical embodiment's of herself Color Manipulation: Change the color of fabric.

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